-All melee weapon damages now apply “push” force to the character, receive hit animation was added for all character classes.
Hitting the head bone now multiplies applied force.
-New spectator mode: press 0 while on character selection screen to enter spectator mode (TODO: exit spectator mode and get back to character selection screen)
-New Player character color Names: now every player/bot has his own name printed on screen, the names are get from Steam subsystem (TODO: switch names on/off on clients)
-Updated player chat: press C for ingame text chat (Experimental, Known bugs you cant talk again once chatbox is opened after firing weapon, TODO: add player chat names)
-Fixed floor and wall collisions at Highrise castle map, added new walkable paths for Castle walls and towers. (TODO: check AI navigation)
-Added low Health blood texture effects indicators, postprocess materials and updated visual FX.
-New Crossbow Aim crosshair for better visibility
-Updated new character sounds and enviroment ambient
-Added two handed character class (development only, hidden)
-All second team characters now have full black painted materials
-Yelling (press F) now is replicated to clients